Progress Wars: A Game Mechanics Parody
Posted on Feb 13, 2011 by Michael Gugel in Gaming
Jakob Skjerning’s Progress Wars is amazingly insightful.
Progress Wars doesn’t have any fancy graphics or a compelling story. You just push a button and level up. Somehow, I still managed to get all the way up to level 6
Jakob is making fun of how game designers focus in on classical conditioning to increase user engagement. Users get rewarded (experience, golds, points, etc.) for a “good” behaviors in the hopes they’ll keep playing. Classical conditioning definitely works, but there’s obviously more to it than that. We’re not lab rats that can be motivated to push a lever for a food pellet. That’s only part of what makes a good game…


